Blogs

The average person's inability to distinguish good art from bad art

After thinking about my last blog post "Why most people seem to prefer inferior quality games now" it came to me that the answer is quite obvious, at least to me: It is because the average person has no or very little ability to distinguish good art from bad art in the first place, at least not consciously, but we will come to that now.

Bad game design choices: DLC

Let's get back to bad game design choices to finish off the list I made in my notebook, the next one is DLCs.

What are DLCs? DLC stands for DownLoadableContent and such downloadable content are in general add-ons to the original games that can be downloaded and in most cases those cost additional money. DLC are more of a recent invention with the upcoming of digital distribution platforms.

Some basic game design theory

My last blog post reminded me of my childhood and probably the main reason why I was so fascinated by video games and this was that in video games you could do anything you want, full freedom of choice. Well in reality you probably have more freedom of choice then you can ever have in a video game, but that is because of technical limitations, the real problem with reality however is, that reality has harsh consequences, that you might not want to deal with. So the reason why video games were so cool was, that you had freedom of choice to do the things you could not do in real life.

Bad game design choices: Achievements

A large portion of gamers probably encountered the following scenario, they kept grinding a game just to unlock an achievement, even though they were already fed up with the game. That is exactly what achievements are designed for, to motivate you playing in a scenario where you would normally stop, because it became to boring.

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