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Opengameart gives bad customer service

Well quitting Opengameart turned out to be much more complicated than I thought. I hardly ever experienced so much back-stabbing and dishonest behavior. Initially I wanted to go through all lies and correct them, but I thought I keep it short instead, since the fact, that they constantly have to censor me should be proof enough, that their version does not hold water and I don't really care about that drama, I just wanted to leave, but they would not let me.

Sure I wanted to create trouble by editing my contributions to leave a message, but they are my contributions, I can edit them how I want, an admin can delete them and ban me for it, if he wants, but what I did not expect was, that my account was banned and my changes were reverted, so now my account was stolen from me and made to look like I appreciate to release those things there under my name, which I did not want. So I requested that my account AND contributions to be deleted, the admin instantly deleted my account, but nothing else and that started the whole drama.

I mean almost anywhere you can request your account and stuff to be deleted. Even if a website or service does not officially provide such an option, if you contact the support they almost always comply with your requests without much trouble. On other websites or services you can also just go and delete your posts, scramble your data, do whatever and nobody cares, some even offer it in their support as instructions to scramble your data, before deleting your account, since after you delete it, you will no longer be able to change that. So I thought since Opengameart does not offer a method of account deletion, I just render my contributions useless, by uploading a dummy file. I did not want to delete it, since some people may come towards it through links or search results, so they could still find it and download it on my website or on another website I still am at.

My plan was to harm the platform, but not the users. If you want to harm an internet platform, you remove your content or better render the data useless, that is what hurts them the most, since they profit from your work, you basically work for them for free and it is legal, since it is your account and your content, that you own. But what they did now was to ban me and edit my stuff back using my account and preventing me from deleting my stuff, which is probably illegal on multiple levels.

If they would have wanted to steal my content, but ban me from the platform, the most elegant solution would have been to ban me, delete all my contributions and have someone else upload them again, this would even have been legal due to the nature of open source, they would have "only" violated their own websites rules and blamed themselves as wanting to be thieves. So of course they did not do that.

The reason I did not instantly delete everything was that I spend huge amounts of time creating it and submitting it, creating screenshots, descriptions etc and I of course wanted people to use it, thats the whole purpose. But now where I experienced how ruthless and ignorant the operators of Opengameart are regarding their own supposed cause, I just thought, just erase everything, I don't want to have anything to do with it anymore. I mean it is sad for all my wasted efford and of the people who will not find it anymore, but if they do not care at all about their supposed cause and only trying to manipulate me I cannot support that at all.

You have to consider I was literally banned for "Not correcting my behavior after I was punished multiple times". Imagine you communicate with a group and at some point they say "Oh you cannot say that, thats negative and as punishment we will ban you for 2 weeks". After you are unbanned you question the person and argue that "negative" is totally subjective and for that you are punished again with 2 weeks ban. After the other ban you get banned again for supposedly saying something wrong and threatened to be banned permanently. Those people must be totally batshit insane. They are basically running a business and I'm one of their biggest contributors and I work for free and they get most of the profit, but they do not care what I do for them at all, all they care about is to constantly try to manipulate me to what I am allowed to say and what not. All they seem to care about to have their own little politically correct cult, where nobody is allowed to criticize anyone or say anything negative and what is negative is defined by the mighty admin and if you question him you get banned.

In the real world at least almost no reputable company behaves like that. Let me find a nice metaphor, imagine someone runs a business and you are a good customer and some day the store owner starts commanding you around and trys to tell you how you have to behave and if you do not behave like he wants, you cannot buy from him and then he bans you in hope you correct your behavior how he wants it and then is pissed of after you are pissed off for being banned. Of course that rarely happens, there is a saying that the customer is always king, of course he is, because the customer brings the profit and it would be stupid to piss him off, since he brings all the profit. Well now they pissed me off and some others also already left, like the site creator himself who left many years ago.

There is a scenario however where I could imagine their behavior would make sense and that is if their supposed cause is not their real cause, in short this is usually called a hypocrite. I at least really believed into open source game development for a while, but now I realize that they do not seem to care at all and those platforms primary customers are mobile game developers who want to make as much money as possible with using free content so they need to put in as little work as possible, but mobile game development is kind of diametrically opposed to open source game development, at least it should be seen as that.

Now they have to censor me so I cannot tell them the truth and eventually piss off their two other customer groups which are at first mobile game developers and at second a small group that only cares about political correctness and not about really contributing good content and advancing open source game development. Well at least I hope I can quit that chapter now, I just feel shit now for having fallen for that cult and all that harassment I had to endure from their cult members and that only because I wanted to give stuff away for free and make people happy.

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Quitting Opengameart

I decided to quit Opengameart, it was a hard decision, but finally I was fed up with it.

This is also kind of a little follow up to my blog post "The benefits of quitting social media" where I explain the many downsides to social media and since I want to practice what I preach, I decided to quit that social media platform as well.

The main reason for my decision probably is that I was already banned 3 times there and now some admin threatened to ban me permanently and before that happens I decided to leave by myself instead. I'm tired of being censored and harassed, even though I contribute so much stuff for free. The fact that I'm one of the biggest contributors to open source game art and gaming does not seem to matter at all to them, which makes them kinda hypocritical, as they are supposedly for promoting open source games, but in reality they are just sabotaging it through their incompetence and inaction. I also think it is kind of a failed concept, as I explained in this blog post "Why most open source game art is useless". To my research the open source content is probably mostly used for proprietary mobile games, as this is an easy way to make money. I started looking into it as some guy explained to me how he makes six figures income per year, with producing cheap mobile games, full of microtransactions. Sure this is allowed with open source content, but I would reconsider what I'm doing when I try to promote open source gaming, but end up doing the opposite. However the main problem is probably not the abuse of open source content, but the nonexistentness of the open source game development community which I wrote about in my blog post "My experiences with the nonexistent open source game development community" But I don't want to get into more detail about the problems of the open source scenes here, as those are very complex and I don't really have a solution for all, I just try to solve things step by step.

So back to Opengameart:

Initially I got onto the platform to get useful game art, meet other developers for collaboration and for promoting my projects, but somehow it turned out, that the content is mostly useless, other developers don't exist and promotion there has basically no effect.

It seems they don't want me on there anway, so I will make everyone happy by leaving it behind.

I did not really know how to leave, as there is no option to delete your account or content. I could just get myself banned and leave everything as it is, but that would annoy me, to be locked out of my own account and not able to edit my own stuff or interact with anyone, which would mean, they banned me, but stole my content from me. On the other hand, if I just request for deletion of everything it will make the users unhappy, since they just want the free stuff and in the end it is kind of pointless anyway to delete open source content, since anyone could just host it again and therefore also steal it from me. Yes I'm aware that open source content cannot really be stolen, it is meant metaphorically and strictly legally speaking, at least in germany you are always the copyright holder and cannot be separated from your work or your rights on your work, open sourcing it, is just a promise to not make use of your copyright. To make it short, I at least want the right to distribute my own content. Finally I thought the best solution is to just make an archive out of all content I ever released on Opengameart and offer that for download, so whether my content gets deleted it will still be accessible and if it stays online, it will be much easier to just download the archive and get everything at once, plus it will be easier to use, as everything is already unpacked, sorted and updated.

So here is the download link to it:

https://duion.com/files/archive/Opengameart-Duion-Archive.zip

 

Update:
Seems some admin discovered this article and instantly banned me on their website for it.
Initially I did not want to have drama on my website, but as they censor my complaints and keep messing with me, I have to write it down here, it gives me at least a little feeling of justice.

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Open source game development is just plagiarism

There is a huge issue with almost the whole open source game development scene that nobody ever seems to talk about or even notice and that is that almost every open source game seems to be just plagiarism. I had lots of debates about that topic and I was even banned for mentioning those uncomfortable facts, but I think there is not even a debate in many cases, since many open source games do not even hide that they are just copies of a proprietary product, this goes so far, that they even keep the same name and just add a prefix or suffix or like "open-xy" or "free-xy" etc to it. I once made a list to determine the exact percentage and came out with 80-90% of open source games to be plagiarism, it was then censored and deleted by some insane forum admin who could not handle the truth, but I don't care to reproduce it, since it was not that accurate anyway, because of the small sample size, which cannot be bigger, since the total number of open source games is not that high anyway. But no matter if 70, 80, 90, 95 or 99% of open source games are plagiarism, the problem still remains and my argument as well.

Many people may say that plagiarism is not such a big problem, since you have free games, but in the long run it is a huge problem, because you have nothing on your own and so you can never get ahead or become successful. The only success a plagiarist can have is a part of the success from where he is stealing from, which in the beginning can be a lot, that is why plagiarism is so popular, but as said, in the long run it is bad and overall morally wrong. One has to consider, that the main argument of open source software is the moral aspect which goes something like "Proprietary software is evil, because it is closed and unfree and free software is good, because it is open and free." which in itself is correct, but if you argue the moral aspect, you cannot act immoral all the time, this makes you a hypocrite. I even met people who argued that it is okay to steal intellectual property (which is what plagiarism is) and then make it free instead, which is even legal, if you rebuild it yourself and re-brand it slightly. Even if you get away with such a behavior, by using legal loopholes etc, you still will lose your moral high ground, since a thief who gets away with thievery is still a thief.

So you have to consider you are supposed to be the good guy, fighting against the evil big companies with their evil proprietary products and then everything you do is trying to steal their intellectual property, steal their fame, steal their creativity, steal their brand, steal their users etc. Sure many companies do that as well, but in the business world, the default is still, that every company has it's own product, in their own style, their own brand name etc, but in the open source game development scene the default seems to be, to just steal everything and be a copycat. This amazes me again and again how nobody can see the issue in there. I mean there are areas in the real world, where this exact same behavior exists as well and almost everyone sees it instantly, like with the cheap Chinese ripoff products that are just stolen from western designs. If you merely mention "Chinese product" it will be almost synonymous with "bad product" or "ripoff", which is not true in all cases, but everyone instantly knows what you mean, knows the problem of stolen products and will be disgusted by it, morally and practically and try to avoid those products. However this is not the case with open source games, which are supposedly better, but in the end people just fool themselves, at least the fan-boys themselves, since regular people from outside of the scene obviously avoid those plagiarism products and fan-boys within the scene somehow are unable to see that nobody takes them seriously.

I did not even go into the creative and artistic aspect of it, which is of course nonexistent in plagiarism products. Some people seriously tried to argue to me how plagiarisms can also be art, but most people in the real world will agree it is not, even the legal system agrees it is not art, you may even go to jail for that, depending on the circumstances and intensity of your plagiarism and what you tried to do with it. The reason the open source game development community gets away with it is, that the companies either don't take it seriously and/or it is considered fan art, which is a legal grey area, which means it is illegal, but tolerated in most cases.

Often I even philosophized about this topic, since this seems to be a metaphysical phenomenon, which is that there seems to be an inherent difference in humans: Some are masters who can create things and some are slaves who cannot create things. No matter how much the slaves try to create things, they always end up with doing plagiarism, since they have no creativity on their own and the reverse may also be true, no matter how hard the master tries to do plagiarism, he will inevitable end up with something that has at least some degree of originality and creativity.

Slave tries to create something original -> Ends up with plagiarism
Master tries to do plagiarism -> Ends up with something original

This seems to be some kind of natural law, but I'm not sure if there is a real inherent difference in humans, or if they just chose to be one way or the other. I mean for me it is no big deal to create unique art, sure I have my inspirations here and there, but they are usually so remote, that nobody figures them out. Maybe all humans can do is copy things, the difference is only in intelligence which determines how sophisticated it will be in the end.

Another theory I had was a conspiracy of some kind, that brainwashes the slaves into not thinking for themselves organized by some big company to prevent competition from even beginning to exist. This could work by paid agents infiltrating the gamer scene in this case and starting to create fan art which in return work like marketing for the original product. While this probably happens here and there, I have not enough evidence that there is a planned conspiracy in that regard, but some of those elements exist for sure.

Maybe it was only a chain reaction effect, because some creators of a Linux distribution were missing games and because they did not want to bother with it too much, they just copied a series of popular simple games and called it done. Then the users of that saw it and thought that is the only way this can be and continued the trend. However with open source software the plagiarism problem exists as well, not only with games, so maybe the root causal issue for the whole problem seems to be much deeper and I could apply my Master/Slave theory or the conspiracy theory here again, which will not bring us much further, except maybe the conspiracy theory can be proven easier in the software world as it has been proven that certain big companies work to sabotage open source software.

But in the end I think my Master ans Slave theory is the most plausible, where the Slaves actively refuse to create anything, which I can confirm from my experiences. They like to worship their idols of pop culture, which are their Masters, in this case game development companies. The open source gaming scene only realized one part of the problem, which is the proprietary part of the software, but they still want to worship their same evil Masters and they think they can solve the problem by either begging their evil Masters to produce more ethical products, or to steal their products and "liberate" the products that way, which are of course both logical fallacies and will most likely never work.

The only real solution to this problem can be, to stop being a slave and become a master, or at least chose a better master.

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