Uebergame

Uebergame 1.1.2.0 released

This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.

The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding.

To make the long story short, the other people all ran away, without having done anything and I of course did my part and finished the levels. Since the creation of those large scale maps took so long I wanted to release it anyway so they can at least be played without having to wait even longer for the game mode to finish, that is why the game mode is mostly nonexistent so far, except a few improvised features I quickly made to make it all work.

Other changes in this version are of course some new art assets mostly for the new levels, some fixes for the art assets, some gameplay balancing changes and a single player game mode template, for developers. The story behind the single player game mode is, that before I planend to do the Battle Royale game mode we planned to create a single player game mode, which meant someone was helping me with it and he actually did some coding, but then also ran away and was not seen again, that is why that gamemode is not in use yet and only a template as inspiration for developers.

And finally a short description of the new levels:

1. Riverside Park

A medicore sized park area, roughly 0.5 x 0.5 km in size. In the middle it is crossed by a big alley road next to a river and on the sides you can follow several footpaths through the park area. It also includes some lakes and little forests.

2. Volcav Island

Also 0.5 x 0.5 km in size, but this time it is an island with a volcano like mountain in the middle you can climb and below there is a rather large cave system you can use to walk underground from one side of the island to the next. It features dense, but small vegetation without big trees, so it only offers decent cover, if you duck behind it. It also features the recycled lighthouse from the watertown level adding a little more playable area to the rather small level.

3. Lonerock Island

This is a big island 1x1km in size. It is very high with very steep walkways, but in between there are occasional flat areas with pretty dense forests. You can climb most of the mountain peaks, which gives you a great overview and great possibilities to snipe, but you are also pretty visible and it often takes some time to climb onto there.

4. Rocky Highlands

This is probably the biggest map this update, though also 1x1 km in size, but since it is not an island, but a square area, it features a more playable terrain. The level is set in the mountains, but also feels mediterranean from the looks. In the middle there are a few little mountains and inbetween in the valleys there is a road network with little villages of up to a few buildings each, which are fully accessible.

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To Battle Royale or not to Battle Royale

People keep asking me, if I will make a Battle Royale game mode for Uebergame, because it is so popular now, but I always found it boring and retarded.

My first encounter with this game was on some streaming website, where I watched it out of curiosity, since suddenly everyone was playing it. So I watched a guy walking alone through the wilderness, well you cannot really call it wilderness, it is more like a desert with an occasional tree planted randomly here and there, but he was walking around alone doing nothing for like half an hour or so. Occasionally he would pick up items and he also found a car, he got in then he drove around alone doing nothing else, then he ran himself over with his car through some glitch or so and was instantly dead without having started playing and lost all his stuff that he collected. After that he did the same again, but that time he was not fully dead, only 80% dead, so he used up all his medpacks he collected to heal himself from running himself over. Then I shut the stream off, since it was too boring, I just wasted half an hour or more of my life watching a guy walking around and killing himself and I thought to myself "Is this really the new thing now? Is this what gaming is about now?", well most likely I picked up a bad stream, but still not that great of a concept.

Regarding that I remember watching some documentary about game design and the guy there said, that the future of game design will be games that consist mostly of players just walking from A to B and he said, people will love it. It seems his prediction got fullfilled once more with this Battle Royale game that consists mostly of running around from A to B and people love watching it.

I really cannot understand all this hype, people try to argue how fun and innovative it is, but I still don't get it, lets analyze the innovative part. Battle Royale is basically the "last man standing" game mode, where death is permanent until everyone except one person is still alive and the last person alive is the winner. It existed almost as long as there existed 3D shooters, but it was always one of the most, if not the most unpopular game mode for obvious reasons, I mean think about it, everyone has to wait until everyone was dead, so you end up waiting most of the time instead of getting the action. You wait till you meet other players or wait hiding, since that was the best tactic to survive longer and when you were dead, you had to wait until everyone else was dead also, which could take a long time. The current Battle Royale games solved that problem partly by just joining another game, but the exiting and joining process takes time again and then you have warmup phase, running around phase, collecting gear etc. The other part people claim is so innovative is that you start naked without clothes or weapons, well this also existed in 3D shooters as long as you can imagine (if you ignore the clothes part), you could just remove the starting weapons, but this was retarded also for obvious reasons and nobody did play that way, it is not a fair game, if you have no chance to defend yourself. It is kind of perverted to like to beat a defenseless enemy, I mean there is no honor in that and also not fun.

So I start to seriously questioning the sanity of humanity, how can something that was the most unpopular in the past that nobody played, become the most popular that almost everyone is playing? I mean it is not that it is new or innovative, I even knew a guy over 15 years ago who build a mod or level based on the same Battle Royale movie intenting to have the same gameplay as in the movie and of course nobody played it. So if this game mode is so fun and innovative, it would have at least catched some people.

Next part for me was researching into marketing tactics and human psychology and to make it short, I found that popularity is all manufactured and most people have no ability at all to determine, if a product is good quality and fun to use or not. As long as it looks popular everyone jumps on and what is popular is decided by streamers, youtubers, PC magazines etc and most of them are bribed, which I don't have the money for. I mean I also had to play games I hated that were "popular" as a child to get accepted by my "friends" and to have someone to play with, at that time it was Counter-Strike, sure it was not that bad compared to alternatives at that time, but it was not what I really liked.

I even watched that Battle Royale movie all that stuff now is based on and found it very weird and perverted, I thought typical japanese stuff, they are all crazy, no sane human would tolerate such a future where school children are forced to kill each other on a remote island, because overpopulation and bla bla. Seems I was proven wrong and this pervert trend entered into our civilized western world now.

So the question I have to ask myself all the time is: "Will I become corrupt, go with the masses, go with the degeneration, deny my own ideals and become popular as a result or stay true and stay unpopular?" So far the answer was always obvious to me...

 

PS: Maybe I'm just too lazy to build it, but if someone wants to help building it I can integrate it, since hey Uebergame is open source and development is democratic and stuff.

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No Uebergame update released, but it's still alive.

Around now would normally be the time for releasing a new update for Uebergame, but there is none, since I thought I will take a break and do other things and skip one update, well not the update, but the planned time period for developing it.

So I just wanted to inform you, that Uebergame is still alive and development is going on, or will go on later, but I have not decided on a roadmap what features to add yet. The initial plan was to develop a single player game mode, which someone else wanted to help me with, but since it seems he took a break as well, I was not that motivated anymore with it. Maybe I will stick with the singleplayer gamemode or maybe I will do something entirely different, we will see.

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