One issue leads to the next and the potato farmers kind of arise out of the denial of technological progress in the open source gaming community. Most often those are open source game developers or advocates and probably out of their denial of technological progress they use the argument "But it runs on old hardware" to justify, why they never improve or care to improve.
This is kind of a part two of the open source gaming community in denial. There are so many aspects to this problem, that I probably need multiple articles about it. The last blog post covered the problem that the open source gaming community is in denial of them failing in terms of market share and this one is more about how they do not even understand the concept of improving in technological progress, like most of the rest of the world does. You understand?
As an open source game developer I needed to search for methods to market my game and since the mainstream market is not my main target group I needed to search for alternative ways for marketing. So I searched what open source gaming communities there are and also what Linux gaming communities there are, but there were not that many active ones and the "active" ones I found basically all live in denial and therefore are as good as inactive.
This is a phenomenon I observed for quite a while now and I call it "The emperors new games" based on the fairy tale "The emperors new clothes" because the phenomenon is so similar.
The emperors new games are games that look new and great, but in reality they are nothing new or great, in short overhyped games.
This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.
The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding.
I still remember all those people telling me things like "Dude you need to use social media for marketing etc it is so great and will do so much" and similar things, so I looked into it and used some methods of course and this will be a little breakdown of the results.
So these are the things I tried:
Some time ago I watched a presentation about indie games and how much money they earn and the result was that 82% of all indie games make less than minimum wage, 7% make enough to at least survive and only 11% make profit. To make it simpler, you got a 90% change of failure, if you go into indie game development. Imagine applying for a job and the boss tells you "Well if you work here, there will be an 82% chance you will be paid worse than in any other job or not paid at all, 7% chance you get the worst payment and 11% chance you get more than the minimum".
Well this is mostly from my experience in the past, but now I think I got enough confirmation that I can formulate this as a theory, at least regarding game development:
Proprietary developers benefit the open source development more, than the idealistic people dedicated to open source development.