Uebergame released

​Version adds 4 new maps and a new game type called RtF (Retrieve the Flag)

​The rules for Retrieve the Flag are as follows:

​Each team starts in his own base or on their own side, its the same spawns as in Team Deathmatch. Then players have to get the flag that is placed somewhere in the map on a flag spawner and bring it to a capture point.

​Flag spawners are usually placed somewhere in the middle of the map and there can be multiple of those depending on map settings. If there are multiple flag spawners, the flag will randomly appear on one of those if the first flag was captured. Multiple flag spawners allow for a bit more dynamic gameplay so more areas of the map will be used and need to be covered.

​Once a flag is taken it has to be brought to a capture point, which is usually the same model as a flag spawner, but in the team's color. So if you are in the blue team and got the flag, you have to bring it to a blue capture point. The capture point is usually placed in the team's own base/spawn, but it can be placed anywhere depending on map settings and there can also be multiple capture points. The flag can also be thrown, which allows for additional tactical variations, its like passing the ball in football games etc.

​Capturing the flag or killing the flag carrier gives bonus points, but in the end the match is won only through reaching the capture limit.

​The 4 new maps are all for the paintball game type and are located in a pit with walls around and feature the inflatbale paintball barriers like in the previous Gummifeld maps.

Most of the maps have been upgraded to work with the new game types, except some maps where the RtF game type would not work so well, like the small paintball fields.

Another new feature is that you can set score limits for all game types now in the server options, in case you want to host a game and modify those settings.

Besides all of that there are also some small changes and bufixes, but nothing special, like some changes to the lighting in the dawn missions to make it less dark and new bullet water impact particles and a new denser rain effect.

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Uebergame released

Uebergame goes on with a new fancy version.

​Download in Uebergame section:

New features:

-Fancy 3D realtime main menu background system

-6 Different 3D main menu backgrounds so far

-Background music tracks for each main menu and loading screen

-TG_DesertRuins and TG_Fields have some new vegatation models

-Lots of new vegetation models and terrain textures for the editor

-Credits menu that lists names of all content creators

-Visual Developer-Tools Gui to launch the developer tools from

-Editor template system, to help newbies getting started with level editing

-6 Different empty level templates 3x empty levels and 3x with a terrain

-Fixed bug where players ended up on the same team in deathmatch mode

-Removed some not so nice animations for weapons

-New iron sight aiming and scope zooming system that works more flawless and fixes some bugs related to that

-Slight balancing changes to weapons

-And as always several minor adjustments and fixes I forgot or are not worth mentioning

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Uebergame released

Finally version is out.


This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december 2014. It is not on steam since that, the Steam version was released roughly one year later at 26th october 2015.

Main new features are:

-Bots !!!

-Engine and renderer update for better performance

-Visual interface overhaul

-Potato support


So this version took a little longer since there were some major changes.

For example the engine update took a little longer, since it also introduced new bugs that had to be solved again and so on. It is not fully done yet, only a part of it, so the performance gain is not very big, if any at all, depending on settings. But the graphic settings were improved and a new quality level was added called "Potato" which can be used to gain additional performance on very very slow computers. It runs smooth on Integrated graphic chips on those settings, so that should be enough.
Then the bots were also a pretty big new feature, as they needed to be taught to be able to play all gametypes, all levels and use the equipment. Bots are also integrated into the voting system, so players on a server can vote, if bots should be added or kicked automatically. Additionally the hosting dialog was improved to directly have a slider where you can quickly add bots, if you want to host a server yourself, or play offline.

And finally the whole user interface has gotten a big overhaul as well. There are animated buttons now for the bigger menus and buttons have sound effects now. Overall the layouts of the different menus and dialoges have been improved to make it more ergonomic, as well as many new features have been added, like players where you can play demo recordings of your game using the build in demo recording function.
The new design philosophy of the main menu is to provide a mega-menu, where every feature can be accessed directly from anywhere, no matter if you are in the main menu or in a game, this saves some time, as you no longer need to quit first, to access the main menu. It also helps those people who did not know that there was a server voting menu or an armory where you could choose your equipment, since those have menu buttons now as well.

And finally finally there have been many small adjustments, improvements and bugfixes as well, like some more server options, overall a bit better default settings, a greatly improved help menu that offers a full manual of all the games features now and some other stuff I forgot.

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