Games

Are proprietary developers better for open source, than open source idealists?

Well this is mostly from my experience in the past, but now I think I got enough confirmation that I can formulate this as a theory, at least regarding game development:

Proprietary developers benefit the open source development more, than the idealistic people dedicated to open source development.

 

A closer look on the usefulness of game asset stores

After my article on why most open source game art is useless I wanted to also take a closer look on the usefulness of game asset stores. Since they are quite common now and an essential part of most game engines, people might think they are very useful and a great invention, so let us break down if that is true.

Why most open source game art is useless

Well first let me tell you the events that lead me to this conclusion. My initial idea was to create an open source 3D shooter, because there was no actively developed 3D shooter for years now, so I thought I just make one on my own. I thought it cannot be that hard, since open source gives you so much benefits, like using other people's work and combining it to something new, so you end up with much less work. There were certain things on my checklist of what I need like:

1. Open Source game engine

2. Open source game code

My experiences with the nonexistent open-source game development community

Hello Internet, over all those years of being into open-source game development I just have to tell someone my experiences with that.

Let's just start with the biggest problem right ahead and the biggest problem with the nonexistent open-source game development community is its nonexistentness and the biggest problem with nonexistent things is, that they don't exist.

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