I decided to quit Opengameart, it was a hard decision, but finally I was fed up with it.
This is also kind of a little follow up to my blog post "The benefits of quitting social media" where I explain the many downsides to social media and since I want to practice what I preach, I decided to quit that social media platform as well.
So you have to consider you are supposed to be the good guy, fighting against the evil big companies with their evil proprietary products and then everything you do is trying to steal their intellectual property, steal their fame, steal their creativity, steal their brand, steal their users etc. Sure many companies do that as well, but in the business world, the default is still, that every company has it's own product, in their own style, their own brand name etc, but in the open source game development scene the default seems to be, to just steal everything and be a copycat. This amazes me again and again how nobody can see the issue in there.
Initially I believed, like probably many others as well, that there is a way to progress open source projects using crowdsourced funding methods. However now after some experience myself, having met other developers and observing the scene a lot I came to the conclusion that it is not only a bad option, but probably a total delusion, since I not only failed myself, but also everyone else I saw failed as well.
Some time ago I decided to quit all or almost all social media. The main reason probably is that I read articles about how social media has been scientifically proven to make you unhappy and less productive etc. I will make a short list of the benefits of quitting social media I encountered:
1. More happiness
2. More time
3. Saves work updating all the profiles
4. More motivation
5 .More efficient working
6. More willpower
7. Less distraction
9. Less stress
This is a phenomenon I observed for quite a while now and I call it "The emperors new games" based on the fairy tale "The emperors new clothes" because the phenomenon is so similar.
The emperors new games are games that look new and great, but in reality they are nothing new or great, in short overhyped games.
This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.
The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding.
I still remember all those people telling me things like "Dude you need to use social media for marketing etc it is so great and will do so much" and similar things, so I looked into it and used some methods of course and this will be a little breakdown of the results.
So these are the things I tried:
Some time ago I watched a presentation about indie games and how much money they earn and the result was that 82% of all indie games make less than minimum wage, 7% make enough to at least survive and only 11% make profit. To make it simpler, you got a 90% change of failure, if you go into indie game development. Imagine applying for a job and the boss tells you "Well if you work here, there will be an 82% chance you will be paid worse than in any other job or not paid at all, 7% chance you get the worst payment and 11% chance you get more than the minimum".
Of course I'm still observing the open source game development scene (which is mostly nonexistent, but this is not the topic now) and noticed a clear trend towards mobile game development, so much that almost everything looks to be just geared towards the mobile market. It seems to have been an easy transition, since the open source game development scene was mostly 2D or retro game development anyway, but now the rise of the mobile market has given it so much justification that basically everything is just mobile game development now and nobody tries to do something real anymore.
Well this is mostly from my experience in the past, but now I think I got enough confirmation that I can formulate this as a theory, at least regarding game development:
Proprietary developers benefit the open source development more, than the idealistic people dedicated to open source development.