Games

Bad game design choices: Loot Boxes & Gambling

Let's get to the now probably more widely known loot box problem. I decided to combine loot boxes and gambling since they go together in most, if not all games.

What are loot boxes?
In games that have pay to win and/or cosmetic items, you will often also find loot boxes, that have those items in them, but you don't know what is inside yet.

Bad game design choices: Quest Markers

This another of those little design elements in a game that has the potential to ruin the whole game experience, it is very similar to the minimap and often is combined with the minimap and I call it quest markers. What I mean with quest markers? Well first the thing that is obviously meant with quest markers, meaning graphical elements in the game that show you where you have to go to fulfill your current quest. Those often are placed into the HUD and the map or minimap.

Bad game design choices: Early Access

Early Access for games is a more modern invention, which did not exist in the past, it was once praised as a good and innovative thing, but now I think it has more drawbacks than it does good.

What does Early Access do? It grants users an early access to the game before it is finished, so they can get the game before it is actually finished and therefore help develop the game through testing and giving feedback.

Sounds all good at first? So let us break down what is bad with this model:

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