Huge update for texture photos

Almost 1000 new texture photos added, 853 to be accurate, but in total well over 3000 now.

Normally I don't post updates on new content in the art section, ony for big changes like this time.

They are all from my archive from which I was too lazy to sort out and upload so far. I'm still far behind my schedule, but priority is the work on Uebergame.

So check them out, if you want and did not notice already:

They are all free with no restrictions and no download limit, just to remind the people who prefer to pay for having usage restrictions and download limits instead.

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Uebergame released

After a bit of delay version is finally out.

It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.

For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.

There is also a lot of other small changes to the game, here is a rough changelog:

-Paintball gamemode, playermodel, weapons
-Rifle fires more smooth
-Sounds have been improved to have more variation
-Particles have been optimized a bit
-There are blood decals now based on how much damage a player receives.
-Mapcycle is now random by default
-Crosshair in third person, but this is just experimental and not optimized yet
-BuildingSite, DirtPit and DesertRuins have been change a bit
-New art assets to use in the Editor
-and a bunch of overall optimizations.

PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.

For the non-Steam version check the downloads section:

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Uebergame released

Since the initial release turned out to have a bunch of issues here and there I hurried to bring out a hotfix update to fix some of them and also add some new content for more variation.


-New level variations added: Dawn, night and rain versions for TG_BuildingSite, TG_DirtPit and TG_Fields for a total of 9 new different weather settings.

-Some bugfixes that should make servers a bit more stable.

-Default settings changed to better values for new players.

-Settings in server options now save.

-You can sneak now when walking while ducked, it makes no noise or footprints then.

-Improved controls when sprinting.

-Corpses stay on the ground for a bit.

-Fixed instant respawn.

-Players should no longer be falsely labeled with [Bot].

-Fixed getting stuck on ammo boxes, you can now walk smoothly past them.

-Changed some of the ammo box locations on TG_BuildingSite, to make the main building roof less of an overpowered location.

-And a bunch of other small tweaks.

Servers are not up yet, it turned out to be more complicated than thought. So I hope there will be some more volunteers setting up games for people in the meantime.
If someone wants to volunteer running a dedicated server temporarily and has problems with it, he can contact me for some support.

For the non-Steam version check the downloads section:

Blog Reference: