Uebergame released

After a bit of delay version is finally out.

Here is the preview video: https://www.youtube.com/watch?v=pCX9GnDrOvg

It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.

For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.

There is also a lot of other small changes to the game, here is a rough changelog:

-Paintball gamemode, playermodel, weapons
-Rifle fires more smooth
-Sounds have been improved to have more variation
-Particles have been optimized a bit
-There are blood decals now based on how much damage a player receives.
-Mapcycle is now random by default
-Crosshair in third person, but this is just experimental and not optimized yet
-BuildingSite, DirtPit and DesertRuins have been change a bit
-New art assets to use in the Editor
-and a bunch of overall optimizations.

PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.

For the non-Steam version check the downloads section: http://www.duion.com/games/uebergame/downloads

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Uebergame released

Since the initial release turned out to have a bunch of issues here and there I hurried to bring out a hotfix update to fix some of them and also add some new content for more variation.


-New level variations added: Dawn, night and rain versions for TG_BuildingSite, TG_DirtPit and TG_Fields for a total of 9 new different weather settings.

-Some bugfixes that should make servers a bit more stable.

-Default settings changed to better values for new players.

-Settings in server options now save.

-You can sneak now when walking while ducked, it makes no noise or footprints then.

-Improved controls when sprinting.

-Corpses stay on the ground for a bit.

-Fixed instant respawn.

-Players should no longer be falsely labeled with [Bot].

-Fixed getting stuck on ammo boxes, you can now walk smoothly past them.

-Changed some of the ammo box locations on TG_BuildingSite, to make the main building roof less of an overpowered location.

-And a bunch of other small tweaks.

Servers are not up yet, it turned out to be more complicated than thought. So I hope there will be some more volunteers setting up games for people in the meantime.
If someone wants to volunteer running a dedicated server temporarily and has problems with it, he can contact me for some support.

For the non-Steam version check the downloads section: http://www.duion.com/games/uebergame/downloads

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Uebergame now available on Steam

Finally I found some time to get the steam release ready, you can download and play Uebergame now through Steam.

Steam store page: http://store.steampowered.com/app/391780/

My goal is to provide a community project based on Torque3D and I chose Steam to be able to reach a wider audience.
Now I got all the work needed for the release process done and finally it is released.

I'm still searching for people helping me out with the game, since it became a lot of work. So if any modders are interested in contributing, contact me.

You can also download the latest version in the games section downloads

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